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(Dub) 5 : So This Is Your Room, Huh, Senpai



Okay, I'm not going to bother summarizing this one, or warn for spoilers because ultimately every single person reading this article already knows about Metroid: Other M's story. For those who have not already gone and watched the cinematics, you can find Metroid: Other M - the Movie below. If you have not watched or played the game, use Ctrl+F on your keyboard and type in Back on Topic to skip over all possible spoilers. You have been warned.




(Dub) 5 : So This Is Your Room, Huh, Senpai


Download: https://www.google.com/url?q=https%3A%2F%2Ftinourl.com%2F2ueeLY&sa=D&sntz=1&usg=AOvVaw1fdJqzSriNN7clwmDoFEWo



Seriously? I'm pretty sure the people thinking this are the same people who piss themselves silly when they get jump scared in Alien: Isolation or Five Nights at Freddy's. I would even go so far to say that at least some of you would jump in your seat if you watched the animated abridged version of Markiplier's Five Nights at Freddy's 2 video on the right. If you aren't one of those people and say this still... well... congrats, I guess. I have no idea what the world did to you, but I applaud your... lack of adrenal glands? You should join the army. They could use a man of your talents. *sarcasm*


You haven't played Metroid Prime in a while, have you? In just about every event cutscene in the Metroid Prime series Samus takes a step back on her weak foot (her left foot since she is likely right-handed), and swings her arm cannon behind her. That is a fear reaction, for any soldier-in-training will tell you the stupidest idea you can do when an enemy appears is hold your weapon behind you. Not only that, but Samus has this "fear reaction" highlighted in just about every single Prime game.


As noted earlier, Metroid: Other M is an action-platformer title. As such, since missiles do not make for fast-paced action, the enemies in the game have been adapted to fit the beam-focused gameplay. While the grapple beam and missiles are used on certain enemies, they are typically only used to hit certain weak-points, and even in those cases there is usually a wide window for players to swap into the first-person mode and do what the need to do. The other uses of the grapple beam and missile launcher are typically in puzzles or exploration, and if you can't find time to swap Wii Remote positions with no enemies in the room, you shouldn't play an action game. Honestly, anyone who has an issue with this mechanic is playing the game wrong and needs to dispose of their previous notions of what Metroid games play like. That's all I can say. 041b061a72


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